A Systematic Review of the Influence of Computer Game Use on the Academic Performance of 11–12-Year-Old Students from 2020-2025
DOI:
https://doi.org/10.70849/IJSCIKeywords:
systematic review, computer games, academic performance, 11–12 years, PRISMAAbstract
This systematic review explored the influence of computer game use on the academic performance of 11–12-year-old students from 2020 to 2025, guided by PRISMA 2020 guidelines. Searches across PubMed, PsycINFO, ERIC, and Scopus yielded 1,134 studies, with 12 meeting inclusion criteria. Results showed that excessive gaming, particularly more than two hours daily, was often linked to reduced academic achievement, while moderate or educational gaming tended to have neutral or slightly positive effects. Limitations included reliance on cross-sectional research, self-reported gaming behavior, and varied definitions of academic outcomes, which limited comparability and prevented meta-analysis. Overall, evidence suggests heavy gaming can negatively impact school performance, but structured or moderate gaming does not consistently cause harm. Future studies using longitudinal and standardized measures are recommended to better establish causal relationships.
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